- Main weapon class with custom settings like a range, spread, accuracy, power, condition, ammo type, all fire modes (single, burst, auto) with different fire rate, reload, customizable: mesh (weapon model), sounds, effects, decals ... and much more. Finally a good start;
- Early, but working already AI with basic needs, not bad ragdoll hit reaction, simple search, follow, partol and attack - many AI instances;
- Some environment design, this is really my last worry, I can't wait to create world;
- Animation coding, still just percent. Or less;
- Very early RPG system code, but not bad design;
- Early looting, needs, healing, fatigue system;
- Some sound works. Not so much, but funny as hell! We have talking robots – thank's to https://lingojam.com/RobotVoiceGenerator and http://www.atrixnet.com/bs-generator.html.
Quickly recaptiualize customer directed relationships.